Sunday, December 7, 2014

New Story

Update on Aesthetics

In regards to the aesthetics, no major decisions have been made. We are still mulling over the options that I set out for us in the last post.

Update on Story 

I am aware that at one point the story was about a humanoid and his pet dog going for a walk and getting lost in a temple. It has changed since then to account for the way the levels are set up and for ease of incorporating humorous elements that  would distract from the education. The current story is not fully developed, but I think the general idea is already off to a better start. The story follows a blobby humanoid who has suffered from memory loss and he has no idea who he is. He is hopelessly confused and many weird things seem to be happening to him so the player agrees to help him recover some or all of his memories.....

a few things that I want to work into the story:
  • an explanation for the falling objects in level 2 
  • at some point the blob remembers he is a philosopher, but he is not sure what philosophy he believes 
  • minions start to follow him around so he understands he is probably an important philosopher 
  • something is the cause of all of the weird things that has been happening (but I am not sure what) 
  • it is possible that the other philosophers are pushing some of the trolley car situations on the main character to see if he will buckle under the pressure
I also would like to work into the game a feature where the main character starts to slowly transform into animal that represents his philosophy- a blob in one level, ears and a tail in the next, arms in the next, then legs and then finally he is a fox or bird or lemur. 
Obviously I won't be able to implement that until the tutorial is working and the aesthetics are underway. More updates soon! 

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