Sunday, September 7, 2014

More on Aesthetics

Okay so there were a lot of ideas tossed around initially for the game's visuals. We managed to narrow it to four ideas to draw examples of. In some way they each represent a different aspect or theme of the game. Rather than overload this post with photos, I made a brief presentation of all of the different ideas. A few things to note before you look:

  1. Recall that (this phrase shows up in my math book) I made a template for levels 1, 2, and 3. Each drawing is on one of the templates
  2. Ideally the progression of each idea would be more gradual, but I only had the 3 levels to work with 
  3. they are just quick sketches to represent the ideas, not refined master pieces 
  4. and I sketched them with colored pencils in between classes



Now, you can check it out here: aesthetic options

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