This week we are working on completing the tutorial so people can play it and we can make sure our game makes sense thus far. I have been having issues getting all of the textures to show up, but the other day I finally got it! Wheee! For your amusement I will provide the very rough sketches of the tutorial that I drew on some computer paper during class.
In this scene the player learns how to walk and jump and use doors.
Inside the temple the philosopher ghosts are arguing and they ask the player which of them is correct.
In this scene the player walks to each door to learn a thing or two about each philosophy and chooses a door to walk through based on that philosophy.
Once the player chooses a philosophy the player learns that the ghost of the philosopher she/he chose is inside his/her pet dog and will guide them on their quest.
Here the player learns that they can take advice from the animal following them around because the animal is an authority on the philosophy. The player also learns that the quest is to practice the philosophy and teach others.
Currently we are working on the part where the player can walk past each door in the second scene and information about the philosophy will appear at the bottom of the screen. We also need to figure out how to make the philosopher ghosts because right now I am unsure of how to achieve that.
And then after figuring out those things- the models are not all finished so the tutorial will first be played with cubes and spheres-hopefully people can overlook that at the beginning.
some other miscellaneous things on my mind about the game :
The theme of the game is philosophy, cannot forget to always be reinforcing the theme.
I want to figure out the aesthetic of our game. I know it does not matter right now- but I still want to figure it out.
In the next couple of posts I will put up some pictures of the finished tutorial, write out the story and work through Jesse Schell's The Art of Game Design
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