WE DID IT!!!!!!!!!!!!!!
Eventually we decided to call the game Kourality, at least for now.
I still like Die Ethik, but it sounds kind of serious (and this game isn't even a little serious). Kourality seems to better represent the game. It is a word we made up by combining Kantianism Objectivism Utilitarianism and moRALITY. We can change the title later if we think of something more fitting. It is very exciting to have even a working title!!!!!
In addition to thinking of a name I designed a poster to represent the game! I understand why it is not usually one person's job to think of concepts, design and model characters, create and debug levels AND make the posters. I really enjoy doing all of those things, but there are not even close to enough hours in a day to do it all. During the poster making process we decided it would be better to have the player play through the first 3 levels without instruction and to monitor them during that time and assign them to a philosophy based on that(but more on that in a later post.) The poster gave us new ideas for the story and aesthetic. We ended up re-writing the story and that led to us finally deciding on an aesthetic! WOO HOOOOOO!
It was quite the action packed week, at least in terms of game progress. We are trying to keep up this momentum as we work on the weird bugs in the 3rd level and map out possible actions in the first 2 levels to certain philosophers. Next time lets talk in depth about the poster!
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