Friday, October 18, 2013

weekly update and some lenses

This week I am working on modeling level 1
working on the character models
and sketching further levels

I do not have new photos of content to show so I will talk about concepts and the lenses from Jesse Schell's Art of Game Design

Lens 2-Surprise (p26)


  • what will surprise the players when they play the game?
    • the human characteristics of animals 
    • philosophy jokes (hopefully)
    • animal portraits of philosophers 
    • the things they learn about each philosophy 
  • Does the story have surprises? 
    • philosopher ghosts 
    • your pet turns into other animals 
    • the story isn't very developed yet, so ideally there will be more later
  • Do the game rules have surprises? the artwork? the technology?
    • the rules change depending on the philosophy you are following, which will be a surprise 
    • the artwork is still very undecided, so it is hard to say 
    • the player is able to control all of their minions (one at a time)..unless they leave you
  • Do the rules gives players ways to surprise each other? 
    • the rules for each philosophy allow players to surprise each other by using rules to get what they want 

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