working on the character models
and sketching further levels
I do not have new photos of content to show so I will talk about concepts and the lenses from Jesse Schell's Art of Game Design
Lens 2-Surprise (p26)
- what will surprise the players when they play the game?
- the human characteristics of animals
- philosophy jokes (hopefully)
- animal portraits of philosophers
- the things they learn about each philosophy
- Does the story have surprises?
- philosopher ghosts
- your pet turns into other animals
- the story isn't very developed yet, so ideally there will be more later
- Do the game rules have surprises? the artwork? the technology?
- the rules change depending on the philosophy you are following, which will be a surprise
- the artwork is still very undecided, so it is hard to say
- the player is able to control all of their minions (one at a time)..unless they leave you
- Do the rules gives players ways to surprise each other?
- the rules for each philosophy allow players to surprise each other by using rules to get what they want
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