The models are based on sketches that I showed a couple of posts ago.
None of them are finished, but this is how they look thus far.
Each of them are based on an animal that in some way represents the philosophy.
I am having an issue with trying to find the balance between good modeling and the game itself.
On the one hand I want to use this time to practice making quality models that I can texture and re-use and have in a portfolio, but on the other hand I have a lot of stuff to do for this current project and not a lot of time left to finish it and I am supposed to be highlighting the education and fun. Any thoughts on how to deal with this?
Of the bird, lemur. otter and fox, one is extraneous- but I have yet to determine which.
The minion
I made this by extruding a circle until I had the main shape of the robe. The sleeves were made separately of another circle and the hood is made from a cube. This model looks a lot like the sketch and will be easy to animate since it has no legs.
The Bird
This bird will represent Kantianism. The original idea started out like a heron or an ibis, but along the way it started looking like the bird from Up. He fits less with the philosophy, but I like him better this way. He is the only one that deviated from the original idea.
The dog
This dog is the player's pet at the beginning of the game. Later it gets turned into the philosopher.
I like that this model looks a bit human and a bit dog-like. I made the whole thing out of one cube. I am pleased with the way he looks.
The fox
This model will probably be the objectivist. Foxes are independent, which is a main characteristic of this philosophy. The model is a modified version of the dog. I particularly like the tail. The face above the snout and the ears seem a little flat, so I am still working on that. I am not sure if i like the arms, but they will do for now.
The otter
Currently this is the alternate model. The body of the otter which is essentially a tube, was made from an extruded circle which was then manipulated to create the head, ears, tail and feet. The hands have about as many faces as the rest of the body. Overall i like this model, but he is a little blocky. Being blocky is an easy fix though.
The Lemur
The lemur will be the utilitarian because it is a group oriented philosophy and lemurs are pack animals. This model is also a modified version of the dog. I particularly like the tail and I think the way he looks stretchy is good. There is something wrong with his face though. Obviously all of the models need eyes, but there is something else wrong with the lemur face so I am still working with it.
I would love to UV unwrap and texture all of these models, but I have to prioritize the game as a whole so we will have to see how efficiently the rest of the game comes together.
Also I will get back to Schell's lenses soon!
The minion
I made this by extruding a circle until I had the main shape of the robe. The sleeves were made separately of another circle and the hood is made from a cube. This model looks a lot like the sketch and will be easy to animate since it has no legs.
The Bird
This bird will represent Kantianism. The original idea started out like a heron or an ibis, but along the way it started looking like the bird from Up. He fits less with the philosophy, but I like him better this way. He is the only one that deviated from the original idea.
The dog
This dog is the player's pet at the beginning of the game. Later it gets turned into the philosopher.
I like that this model looks a bit human and a bit dog-like. I made the whole thing out of one cube. I am pleased with the way he looks.
The fox
This model will probably be the objectivist. Foxes are independent, which is a main characteristic of this philosophy. The model is a modified version of the dog. I particularly like the tail. The face above the snout and the ears seem a little flat, so I am still working on that. I am not sure if i like the arms, but they will do for now.
The otter
Currently this is the alternate model. The body of the otter which is essentially a tube, was made from an extruded circle which was then manipulated to create the head, ears, tail and feet. The hands have about as many faces as the rest of the body. Overall i like this model, but he is a little blocky. Being blocky is an easy fix though.
The Lemur
The lemur will be the utilitarian because it is a group oriented philosophy and lemurs are pack animals. This model is also a modified version of the dog. I particularly like the tail and I think the way he looks stretchy is good. There is something wrong with his face though. Obviously all of the models need eyes, but there is something else wrong with the lemur face so I am still working with it.
I would love to UV unwrap and texture all of these models, but I have to prioritize the game as a whole so we will have to see how efficiently the rest of the game comes together.
Also I will get back to Schell's lenses soon!